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◊ PRIVATE FLASH TRAINING


Need a private class for your team delivered at your site or a location near you?
For private groups of three or more, Webucator offers completely customizable and cost-effective Flash classes delivered at your offices or a location near you.

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ActionScript 3.0 Training on Flash CS4 (3 days)


This Flash class is delivered for private groups onsite at your offices or a location of your choice. It can also be delivered via the Internet for geographically distributed staff.

Click here for our public Flash classes

ActionScript 3.0 Training on Flash CS4 Course Overview

This ActionScript Training class teaches students how to program in ActionScript to make Flash sites more interactive and dynamic.

ActionScript 3.0 Training on Flash CS4 Course Goals

  • Learn to work with event handlers
  • Understand the hierarchy of timelines
  • Learn to work with target paths
  • Learn to work with ActionScript's built-in objects
  • Learn to write functions
  • Learn to write flow control statements in ActionScript
  • Learn to create forms for passing data in and out of Flash

ActionScript 3.0 Training on Flash CS4 Course Prerequisites

Experience in the following areas is required:

  • Flash

Experience in the following areas would be beneficial.

  • JavaScript or some other programming/scripting language

ActionScript 3.0 Training on Flash CS4 Course Outline

  1. Navigating the Flash Timeline
    1. Placing code on the Flash timeline
    2. Some suggestions to try on your own
  2. Working with Events and Functions
    1. Creating event listeners and event handling functions
    2. Creating navigation with a button click
    3. Some suggestions to try on your own
  3. Creating Animation with ActionScript
    1. Reviewing the starting file
    2. Controlling MovieClip properties with ActionScript
    3. Creating animation using ActionScript tweens
    4. Some suggestions to try on your own
  4. Creating ActionScript in External Files
    1. Creating an ActionScript file
    2. Creating instances of a class file in Flash
    3. Some suggestions to try on your own
  5. Using ActionScript and Components to Load Content
    1. Creating an instance of the List component and setting its parameters
    2. Adding an instance of the UILoader component
    3. Adding a CHANGE event listener to the List component
    4. Loading SWF files into a UILoader component
    5. Creating the gallery file
    6. Adding a scroll bar to the text field
    7. Some suggestions to try on your own
  6. Creating Preloaders in ActionScript 3.0
    1. Tools in the testing environment
    2. Creating a text field and progress bar to track loading
    3. Inserting ActionScript to track progress of the UILoader component
    4. Controlling the frames of a MovieClip to reflect loading progress
    5. Some suggestions to try on your own
  7. Using Arrays and Loops in ActionScript 3.0
    1. Examining the starting file
    2. Adding MovieClip instances to the stage from the Library
    3. Generating multiple instances with a for loop
    4. Adding event listeners to the Block instances
    5. Creating animation using ENTER_FRAME
    6. Adding the testDone() function
    7. Some suggestions to try on your own
  8. Creating a Radio Button Quiz in an ActionScript File
    1. Examining the starting file
    2. Creating a new ActionScript file
    3. Setting up the RadioButtonQuiz class
    4. Adding variables to the RadioButtonQuiz class
    5. Creating the quiz functionality
    6. Formatting text with ActionScript
    7. Creating the quiz
    8. Creating checkAnswer()รข€”the final function
    9. Integrating your new class into the Flash project
    10. Some suggestions to try on your own
  9. Controlling Sound with ActionScript
    1. Examining the starting file
    2. Adding sliders to the project
    3. The Sound, SoundChannel, and SoundTransform classes
    4. Setting the song titles using a for loop
    5. Making the sliders invisible until needed
    6. Programming the buttons to select songs
    7. Controlling the visibility of the volume and pan controls
    8. Adding a listener for the ID3 tags of an MP3 file
    9. Adding a text format object
    10. Adding the slider controls
    11. Some suggestions to try on your own
  10. Working with an XML Playlist
    1. Understanding the basic structure of an XML file
    2. Examining the starting file
    3. Replacing the songList array with an XML instance
    4. Loading an external playlist using the URLLoader class
    5. Responding to COMPLETE and IO_ERROR events
    6. Moving the event listeners into the xmlLoaded() function
    7. Updating the chooseSong() function
    8. Creating hyperlinks using XML data
    9. Navigating through the song list
    10. Some suggestions to try on your own
  11. Using ActionScript and Components to Control Video
    1. Examining the Lesson11 folder contents
    2. Adding the FLVPlayback component
    3. Setting FLVPlayback properties in Flash
    4. Adding ActionScript control of FLVPlayback properties
    5. Working with color
    6. Adding the FLVCaptioning component
    7. Playing multiple video files from an XML playlist
    8. Using the full-screen publish settings
    9. Some suggestions to try on your own
  12. Delving Deeper into Graphics and Animation with ActionScript
    1. Inverse kinematics in Flash CS4
    2. Examining the starting files
    3. Working with IK animation in ActionScript
    4. Creating Sound and SoundChannel instances
    5. Playing and stopping the sound effects
    6. Accessing the user's webcam or video camera using ActionScript
    7. Using the Bitmap and BitmapData classes
    8. Examining the Pixel Bender Toolkit
    9. Suggestions to try on your own
  13. Printing and Sending Email with ActionScript
    1. Examining the starting file
    2. Adding a simple email link
    3. Sending email from Flash
    4. Adding printing capabilities with the PrintJob class
    5. Some suggestions to try on your own
  14. Creating Adobe AIR Applications with Flash and ActionScript
    1. AIR-specific ActionScript
    2. Flash publish settings for an AIR project
    3. Including a file in the AIR application
    4. Creating an AIR application
    5. Examining the starting file
    6. Listening for drag events
    7. Some suggestions to try on your own

ActionScript 3.0 Training on Flash CS4 Course Materials

Each student will receive a copy of ActionScript 3.0 for Adobe Flash CS4 Professional Classroom in a Book by Adobe Creative Team, which will serve as a guide for the class.

Each student will also receive a one-year subscription to Webucator's online reference library, which contains hundreds of the most current electronic technology books - a $149.95 per student value.

ActionScript 3.0 Training on Flash CS4 Course Technical Requirements and Setup Instructions

Click here for technical requirements and setup instructions

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